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Chapter 57

Pape enters the gallery lol lol lol

Let’s go let’s go let’s go let’s go let’s go let’s go let’s go let’s go let’s go let’s go let’s go let’s go let’s go

You’re mistaken, you’re the challenger. You’re mistaken, you’re the challenger. You’re mistaken, you’re the challenger. You’re mistaken, you’re the challenger.

―――

The opponent picked Metatron, and I had a hunch, but looking at the chat, it was indeed Pape.

From Challenger onwards, you only match with people you’ve met before. It’s because the numbers are so small.

As a joke, <Eternal World> users call Challengers guys who only play internal matches every day.

It wasn’t far from the truth.

Challengers usually have each other added as friends. They’re really just playing internal matches among friends.

So it was surprising to meet Pape for the first time in this race to first place. It wouldn’t have been strange to meet him more often.

―――

How many pro gamers are on the team lol

Except for Pape and Han Yoorim, aren’t they all pros?

―――

All 10 members except me and Pape were filled with a dazzling lineup, starting from Bbangbbang’s teammates to last year’s World Championship winners.

Even for Challengers, it was a rare match.

The game started.

I spawned at the base and headed towards the city.

It hasn’t been long since I started playing the City Core position again. Since about 30th place in Challenger?

Around that time, the game got tough because ‘Noah Weber’ wasn’t effective… no, it was because showing too many Guardians made the viewers suffer.

―――

Kill… me

Please, someone end this Chicken Run

My daily routine has gone haywire. Save me

―――

Like this.

How many Guardians did they see to mess up their daily routine?

As a Super Developer who only thinks about the viewers, it was unbearable, so I took immediate action.

You’re welcome?

―――

Kill me lol lol lol

―――

I grew steadily while securing 5-tier and 4-tier objects.

This kind of half-and-half farming wasn’t my preferred playstyle, but it depended on the situation.

Ormal appeared in the enemy City Core, and attacking early would mean losing the game.

Ormal is a character that feels good in the early game when doing half-and-half farming.

Trying to fight with control is one thing, but Challengers should respect that.

Especially since he was last year’s World Championship winner.

By the way, Ormal is starting to appear. I thought everyone would use him like a trend because of his bizarre weight class, but surprisingly, I haven’t met anyone using him until now.

Maybe it’s because the character has a strong image of being for smurfing.

Anyway.

In addition to Ormal, the enemy Guardian is ‘Noah Weber’.

The best OP character at the moment, so I had to be as careful as possible while growing―.

[Enemy Uk-salryeo is―.]

[Enemy Uk-salryeo is―.]

[Enemy Uk-salryeo is on a rampage]

……?

I was startled by the messages popping up continuously within 2 minutes.

What’s going on.

Is he angry because of the dead Uk due to global warming? The enemy Noah Weber started a crazy massacre.

But sniping one person and killing them repeatedly in just 2 minutes with Noah Weber. Where have I seen that play before?

―――

It’s your original sin. Accept it graciously

―――

Indeed, a Challenger. He perfectly copied the play in no time.

I looked it up, and he was Bbangbbang’s teammate. With that level of learning ability, he must be among the top pros.

Han Yoorim-style 1st technique. It’s important not to get caught by Noah Weber’s tracking play in the beginning.

Unless you’re stuck at the base, there’s no way to escape from Noah Weber’s insane mobility. You have to play the game assuming you’ll fight back.

Realizing that after 3 deaths, our Scout called our Guardian.

With those two pairing up, the chances of being ambushed disappeared.

But it wasn’t a great situation.

The enemy Guardian who started with 3 kills was one thing, but Pape’s growth had too much momentum.

A Main Carry not harassed by the Scout?

Just imagining it was terrifying.

As expected, my prediction was spot on.

The enemy’s power was too strong, so I just gave up the 3-tier object.

Ormal, who grew steadily, held the front line, and the well-grown Noah Weber moved to the side, so there was no angle at all.

In this setup, even if I assassinated Pape, the main force would be wiped out.

The next important object is the [Rift] in the city.

It’s a bit tough like this, is there any way?

*

Pape chuckled after finishing the [Rift] team fight.

What did I just see.

―――

Wow

This is ridiculous

It’s a crazy play that makes you say it’s a hack without thinking

―――

Pape replayed the team fight in his head.

Ormal’s power was slightly weakened due to lack of kills, but Ormal is a character with a bizarre weight class (he knew from watching Han Yoorim’s streams often).

Unless he had deaths, it was impossible to kill Ormal even at the 2-tier object timing.

That Ormal held the front line, and the side lane was held by the Outer Solo and Guardian, while Pape, Scout, and Support watched the team fight angle from behind Ormal.

He had already ascended twice, so he was confident he wouldn’t lose.

But he lost.

To be precise, he had a kill exchange advantage, but ultimately lost the [Rift] due to being outplayed in the condition battle, even though there were more survivors.

It was all because of Han Yoorim.

She roamed the battlefield with the Water Summoning Beast, messed up the terrain with Earth Element skills, spread Ice Element debuffs everywhere, and finally hit the slow Darkness Element CC skill, gradually gaining advantages in the standoff―.

Before he knew it, she plunged the mythical flame sword into the center of Pape’s team.

And she survived, pushing back Pape’s team with her own strength. It was the so-called one-man carry.

It’s easy to do a one-man carry with a growth difference. Naturally, growing is also part of one’s skill, so no one would downplay that.

However, there’s a difficulty difference between pressing down with a growth difference and twisting the setup with control at equal growth.

The latter is at least 3 times harder than the former.

As expected of Han Yoorim. With her already excellent skills combined with her physical abilities, this is monster-level.

But even Han Yoorim can’t make plays like that every time.

Pape calmly analyzed the situation.

The kill exchange earlier was 2:4. His team got 2 more kills.

Even excluding kills, there were many small accumulated advantages.

Losing one team fight didn’t make the setup unfavorable.

Moreover, Ormal got 3 out of 4 kills, so there were plenty of preservatives. That way, his power wouldn’t wane even after 25 minutes.

Losing the [Rift] was painful, but its effect was only to increase object damage.

It was a very good effect, but to utilize it properly, initiative was needed.

At this rate, there was a high possibility of not being able to use the Rift’s effect until the game ended.

Time passed, 20 minutes.

Pape, facing the 2-tier object team fight, gauged the enemy’s combat power.

Looking at the items and levels, it was clear that his side was way ahead, just as expected.

If Han Yoorim didn’t pull off another super play like before, Pape’s team was going to win.

Pape’s team focused all their fire on the Tier 2 objective.

Not to take it, but to lure out the enemy.

Just as planned, the desperate enemy initiator rushed in.

Pape dodged the enemy’s skills and kept his eyes fixed on one spot.

The only irregular who could flip the current flow, Han Yoorim, touched the ground.

A trio of water-element humans—spear, sword, and bow—popped out.

Was she trying to cover the growth gap with summoning beasts?

Even if Han Yoorim, as Thierry, could perfectly control summoning beasts, that little bit wouldn’t be enough to close the gap—.

Whoosh—.

A splash of water erupted from the ground Han Yoorim touched.

Seeing that, Pape furrowed his brow.

He knew what that flashy effect was.

The ultimate skill of the water element.

But that’s why he couldn’t understand.

Even for Han Yoorim, that shouldn’t be possible, right?

In the world, there are difficult controls and there are annoying controls.

For example, imagine a game where to properly execute a team fight, you have to press F1->QDDSWR->1->Ctrl+B every chance you get.

Is this kind of control difficult, or just unnecessarily complicated and annoying?

Players familiar with that game might argue it’s difficult, but clearly, it’s just an annoying control that unnecessarily raises the entry barrier.

Actually, Thierry was half like that kind of character.

Of course, they rarely raised the control difficulty “unnecessarily” like in the example just now.

They adjusted this and that for balance, and with a touch of romance, it ended up somewhere between fun and annoying. But there was always a reason for the difficulty.

For example, summoning beasts with auto-control AI disabled.

For example, the lightning element’s ultimate skill that puts you in a groggy state when used.

For example, the light element skill that requires predicting the future and using it precisely.

For example, the dark element skill that’s so slow it’s hard to hit.

Skills like these, somewhere between annoying and fun, were plentiful for Thierry.

But there was one.

No matter how you looked at it, there was one skill with controls that were just “unnecessarily” annoying.

Thierry’s water-element derived ultimate skill, [Doppelganger].

A water clone identical to Han Yoorim appeared beside her.

That water clone was a weaker version of the original. Stats, skill damage—everything was weaker compared to the original.

About half, to be exact.

Yet, all its controls were manual.

And that was incredibly frustrating.

Normal summoning beasts could be controlled with virtual keys that pop up on the screen. Once you got used to it, it was surprisingly manageable. If it were too hard, no pro would’ve been able to use summoner characters like “Han Chanhyuk.”

But Thierry’s [Doppelganger] was different.

It was like controlling another character—you had to move your body to control it.

Easier said than done. Unless you had two bodies, it was impossible to control.

Control the main body, then switch to control the clone, then back to the main body?

Even in the old mouse era, that control was tough. In the VR era where you control with your body, especially for a close-range character like Thierry, it was just not feasible.

So, Thierry’s water-element ultimate skill was practically considered non-existent. All players thought that way.

But Pape stayed tense.

This was Han Yoorim.

She wouldn’t do something like that for no reason.

Han Yoorim charged in with her clone.

Whoosh. Flames flowed along Han Yoorim’s sword. Splash. Similarly, water flowed along the clone’s sword.

Watching Han Yoorim use skills simultaneously with her clone as if they were one body, Pape raised the corner of his mouth.

Yeah. I knew you could do it, Han Yoorim—!

Three pairs of wings sprouted from Pape’s back.

From now on, all of Metatron’s attacks would be long-range.

Pape, having completed three ascensions, showered Han Yoorim with light swords.

[Contract Sword]’s damage increases proportionally with stacks, and additional effects are added with each ascension stage.

First ascension: bonus damage.

Second ascension: mana burn.

And from the third ascension.

The skill became an AoE attack.

Han Yoorim and her clone scattered in perfect sync, dodging the [Contract Sword]. But they couldn’t completely escape the range. Their health took a big hit.

Pape summoned another [Contract Sword]. Metatron was a character without basic attacks, instead treating the first normal skill as a basic attack. The skill cooldown was similar to a basic attack’s.

That meant mana was always tight, but at this point in the game, it didn’t matter much.

The [Contract Sword] danced through the air. Bang! It was aimed precisely at Han Yoorim, but this time, it missed.

Han Yoorim’s movement was no joke. You couldn’t just throw it carelessly.

Pape entered a state of hyper-focus.

He concentrated solely on Han Yoorim, pouring his heart into every skill he launched.

Narrow range aside, the enhanced [Contract Sword] was a fast-moving AoE projectile. Even Han Yoorim would have a hard time dodging.

By the time he had whittled her health down to about two-thirds.

Han Yoorim closed the distance perfectly.

Instead of creating distance, Pape gripped the [Contract Sword] tightly.

Last time, he lost the close-range fight by a hair, but it wasn’t a complete loss.

With the situation this favorable, he was confident he could beat Han Yoorim.

The [Contract Sword] and Han Yoorim’s flaming sword danced through the air.

A fierce exchange of blows and dodges repeated endlessly.

In the midst of a reaction-speed battle approaching 0.1 seconds, Pape burst into a euphoric laugh.

Unlike last time, he had the upper hand in both reaction speed and damage exchange.

Well, a person’s condition can’t always be at its peak. Sometimes the game doesn’t go your way, sometimes it does.

Overall, Han Yoorim’s physical ability was better than Pape’s.

But.

Right now.

I am.

Stronger than you, Han Yoorim——!

“Han Yoorim! I won this bet!”

Declaring victory, Pape launched his final strike.

And immediately after, the enemy team swarmed in and lynched Pape.

Staring at the gray screen, Pape blankly looked around the battlefield.

In the distance, he saw the water clone standing proudly with Han Yoorim, both giving a peace sign.

Come to think of it.

That was a thing, huh.

Totally forgot about that.

Game Developer TS Beautiful Girl

Game Developer TS Beautiful Girl

게임 개발자 TS미소녀
Score 7.4
Status: Ongoing Type: Author: Released: 2024 Native Language: Korean
Original Synopsis: I also do internet broadcasting. I also develop games. Summary: Game Developer TS Pretty Girl follows a reincarnated game developer who uses their knowledge of modern games to create magical ones in a fantasy world. The novel combines elements of game development, magic, and problem-solving, while also satirizing aspects of the gaming industry​.

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