Chapter 441 - Darkmtl
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Chapter 441

Episode 441. The event looks more dangerous than expected. (2)

**Title:** The real issue with the event isn’t about large ships exploding or not

**Author:** Indypatible

**Content:** [Picture of a typical fleet formation with small ships going ahead as bait and scouting.jpg]

It might seem like a minor issue, but if the small ships for scouting are gone, the accuracy of the large ships will take a massive hit. Large assault ships will practically become useless, and it’s just going to be a disgusting barrage of useless attacks.

**Comments:**

– [What does this even mean?]

– [Veterans, stop talking in code and explain it to me too.]

– [???]

– [Oh, yeah, right.]

– [Ugh, it’s so exhausting dealing with useless attacks until you get hit.]

– [What’s this about?]

**Title:** Let me explain the situation.txt

**Author:** Menaldu

**Content:** [Image of a toad making a basic fleet composition joke]

Why is the lack of small ships such a problem? As mentioned before, in this game, ships are faster than aircraft. So, the small ships zoom ahead to scout the enemy fleet, and the large ships behind them snipe. But if there are no small ships…

You might think, “Why not just use aircraft?” But they’re too slow. By the time they’re deployed, the battleships would’ve already met the enemy fleet.

**Comments:**

– [Ohhh.]

– [Ah, I see.]

– [But it’s space, right?]

– [If it’s battleship-class or higher, their detection range is wide, and enemies can’t dodge easily, so wouldn’t they just hit everything?]

– [Hey newbie, sit down. The elders will tell you something amazing.]

– [What the heck, go away.]

– [Nah.]

Two top-ranked players simultaneously posted about the event’s danger(?), and other top 10 players like Antares and Mona Lisa also chimed in.

Except for the users who still didn’t get it, most understood the posts and reacted with disgust. As for the rest who didn’t understand…

**Title:** Battleship radars aren’t omnipotent, you idiots

**Author:** Aroma

**Content:** [Image of a standard battleship radar setup.jpg]

If battleships just fire blindly based on their own calculations, most shots will miss. You absolutely need observation ships to correct accuracy errors.

But can you really send those expensive, slow (compared to small ships) large ships to the frontlines and expose them to enemy fire? Nope.

That’s why the veterans and top players are freaking out. Winning this event isn’t about having dozens of powerful large ships—it’s about spotting the enemy first.

**Comments:**

– [Damn.]

– [So what should we do then?]

– [Figure it out yourself lol.]

– [Oh.]

With such sharp and clear explanations, users started realizing what they needed to do for the upcoming event.

But realizing it and actually being able to execute it were two different things.

**Title:** The answer? ‘Electronic Warfare Cruisers’

**Author:** ㅇㅇ

**Content:** [Image of a standard electronic warfare cruiser setup.jpg]

Having trouble finding the enemy fleet? Electronic warfare cruisers have ridiculously wide detection ranges. Just use them, problem solved.

**Comments:**

– [You can’t just use any electronic warfare cruiser; it has to have fire control-related functions.]

– [Can’t I just use the standard ones?]

– [Standard ones can only do stealth detection, aircraft debuffs, or missile accuracy reduction.]

– [There are fire control-specialized ones.]

– [What’s the difference?]

– [It’s not just about range; it increases the entire fleet’s firing range and accuracy correction.]

– [Holy crap.]

– [Wow.]

– [But you can only get these through gacha lol.]

– [This game is trash.]

“…So, you’re saying only ships obtained through fixed dimensional causality are viable?”

“Yep, exactly.”

Jessica, who was reading the gallery posts with me, nodded confidently and crossed her arms, unintentionally emphasizing her chest.

“Then our fleet has nothing to worry about! We have the Habarovsk-class!”

But I…

When I found out why he had such a confident expression, I shook my head in disbelief and said,

“Jessica, Jessica, our Habarovsk doesn’t have a fire control function, does it?”

“Huh?”

And at my words, Jessica made a face like she couldn’t believe what she was hearing.

Then, as if to prove her point, she started listing off Habarovsk’s dazzling array of features.

“Commander, the Habarovsk-class is SSS-tier, right?”

“Right.”

“It can detect stealth and cloaking simultaneously, and it can also jam missiles and torpedoes.”

“Yep.”

“On top of that, it can make enemy aircraft lose their way or self-destruct due to control failure just by overwhelming them with electronic warfare output, without even directly attacking them.”

“Of course.”

“And it can expand its detection range by deploying drones, right?”

“Yup.”

After saying all that, Jessica raised her signature black rabbit ears in a gesture of confusion, but…

“But why doesn’t it have any fire control-related functions?”

“It’s for balance, obviously.”

“Ah.”

“If one ship could do everything, that would be the real unbalanced mess.”

After all, since this was originally a game, there was a very important reason why one ship couldn’t solve everything—balance.

“Remember how the ‘Bahamut-class heavy cruiser’ we saw in the event shop turned out to be a complete disaster.”

“…Oh, you mean how that all-purpose ship turned into trash?”

“Exactly.”

Given the nature of the game, if one ship could “handle everything on its own,” it would just be no fun.

So, whether before or after I quit, updated ships were mercilessly nerfed.

Unless, like the Kraken, they were so rarely encountered by players that there wasn’t enough data to justify a nerf.

Only ships like Habarovsk, which were intentionally designed with weaknesses, could survive for a long, long time.

And actually, similar reactions to Jessica’s popped up in the gallery too…

—————————————–

Title: Just use Habarovsk for electronic warfare cruisers, right?

Author: Anonymous

Content: [Picture of a Habarovsk-class ship in a fleet formation]

They say Habarovsk is the pinnacle of electronic warfare cruisers.

If I have this, can I pull my weight in the event?

Comments:

-[Nope]

-[Habarovsk is good to have, but it has zero fire control abilities, so it’s kinda meh]

-[What the OP said]

-[What you need for this event is fleet range and accuracy buffs, and Habarovsk doesn’t provide those]

-[It does increase detection range, but that doesn’t change your firing range, so yeah]

-[What about missiles?]

-[Except for some special ammo types, most are calculated by the ship itself, so if the range exceeds the ship’s range, the missile turns into a rocket]

-[Why does Habarovsk have all these other functions but no fire control? LOL]

-[Because that’s how game balance works?]

-[If Habarovsk had that too, it would be OP and get nerfed into oblivion]

-[That’s why Bahamut went from being a top-tier heavy cruiser to trash]

-[Ah, I see]

—————————————–

“Well, it’s unfortunate, but that’s just how it is.”

“In a way, it’s all just a struggle to survive for the long haul.”

Having accurately assessed the situation, we decided to immediately search the market for a ship that could provide the fire control buffs Habarovsk lacked.

But the moment we entered the market…

“…Oh, this is messed up.”

I couldn’t help but click my tongue at the worse-than-expected situation.

And while I was thinking that, something else happened…

—————————————–

Title: I’m really curious about something

Author: Anonymous

Content: [Close-up of the event message saying ‘Revive in heavily damaged state’]

Why do they keep talking like the ship is permanently lost?

Even if it gets destroyed, it can be revived, right?

Comments:

-[That’s… just the downside of collective intelligence…]

-[Oh, LOL]

-[Now that you mention it, huh?]

-[Read the notices properly, you idiots]

—————————————–

Of course, I, along with other players, naturally assumed that “of course they won’t let us repair the ship!”

So we all ignored what was clearly written in the notices, and for a while, the gallery was filled with a self-deprecating atmosphere of us all being idiots.


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I Became the Commander of a T*ashy Sci-Fi Game

I Became the Commander of a T*ashy Sci-Fi Game

SF 똥겜의 사령관이 되었다.
Score 7.6
Status: Ongoing Type: Author: Released: 2024 Native Language: Korean
I found myself possessed in a game I quit three years ago. But it seems like I’m not the only one who ended up here.

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