Chapter 293. Base Update. (2)
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Three days later.
To be precise, three days and seven hours later, the full update details popped up with a *poof*.
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**<Global Announcement>**
**<<New Base-Related Systems>>**
**<Attention, Commanders!>**
**<Starting now, the following system menus will be added to the bases you have conquered.>**
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**<<Base Mercenary Group>>**
**<Commanders who have conquered a base can hire a mercenary group proportional to the base's level.>**
**<However, if the base is conquered by a clan, only the Clan Leader can hire them.>**
**<The composition of the mercenary group's commander and fleet will vary depending on the base type, but it will generally be randomized.>**
**<Commanders (or Clan Leaders) will have control over the mercenary group, but the fleet composition cannot be altered.>**
**<The mercenary group's commander will be a separate character, and Commanders cannot deploy their own Superhumans into the group.>**
**<The reverse is also true.>**
**<Base Mercenary Groups will not receive buffs from Superhumans in the main fleet.>**
**<The mercenary group's commander's personality, gender, and race will all be completely randomized.>**
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**<<Base Defense Fleet Overhaul>>**
**<From now on, 'Guard Fleets' within the base's defense fleet will periodically patrol the areas controlled by the clan or Commander who conquered the base.>**
**<However, the patrol routes of the Guard Fleets are limited to the detection range of the Commanders' bases (+forward base detection range) docked at the base.>**
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**<<Base-to-Base Warp Network System>>**
**<A warp system will now be permanently connected between bases conquered by Commanders (or clans).>**
**<However, this is impossible if a 'Warp Disruptor Ship' is deployed near the base.>**
**<Simultaneous two-way warping is not possible; only one-way warping is allowed, and the other direction can only be used after the first warp is complete.>**
**<The Base-to-Base Warp Network System can only be used if both the departure and arrival bases are owned by the same Commander (or clan).>**
**<In other cases, permission from both base owners is required to use the system.>**
—
**<<Defense Power Intelligence Upgrade>>**
**<Defense fleet interceptors will no longer mindlessly sortie, and they will no longer ignore incoming missiles.>**
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**<<Barrier Sharing>>**
**<From now on, the barriers of bases and forward bases will be shared.>**
**<When activating the barrier from a docked base, the barrier system will also apply to the entire base.>**
—
**<<Special Buffs for Level 5+ Bases>>**
**<Starting now, Level 5+ bases will provide additional buffs to the Commander (or clan) who conquered them.>**
**<Each base offers different buffs, so please check them separately.>**
—
**<<Partial Lifting of Base Docking Restrictions>>**
**<Starting now, 'neutral' users (excluding those set as 'hostile') can dock at cities conquered by Commanders (or clans).>**
**<However, this is impossible if the base's commanding authority rejects the request.>**
—
—
Looking at the update, I felt a mix of emotions—it was more varied and complex than I had expected.
Some features made me think, *”What’s even the point of that?”* But oh well.
But that feeling didn’t last long.
*”…Ah, this isn’t targeting people like me, huh.”*
Upon closer inspection, it became clear that this update wasn’t aimed at individuals or small clans with just one or two bases.
Instead, it seemed tailored for mid-to-large-scale clans with at least three or more bases.
Take the ‘Base Mercenary Group,’ for example—it’s understandable. But the defense fleet overhaul and the ‘Base-to-Base Warp Network System’? Those are clearly aimed at clans with at least two bases.
—
“Hmm, it seems they’ve realized there’s a limit to just sending Commanders one-way from their bases via teleportation.”
“Yeah.”
From what I remember and what I’ve seen in the forums recently, the current method of moving between bases was like this:
At least one clan member had to dock at the base, and then the teleportation system installed on their base would act as a ‘warp marker’ for movement.
So even if a clan spent a lot of resources to secure a strategic location…
Existing bases had to have at least one person remaining, of course. But naturally, if that happened, the user would face a grim future the moment the base’s defense fleet was breached. However, with the current update, it seems there’s no longer a need to take such risks. Moreover, starting from level 5 bases, additional buffs are provided, though it’s unclear exactly what buffs are available. Moving forward, users from large clans won’t need to unnecessarily stick to lower-level bases and risk being wiped out by surprise attacks. If necessary, the entire clan can gather at a top-tier base to share buffs. If the barrier base sharing works as described, the more users docked at the base, the closer they can get to an invincible barrier that can be used indefinitely. Of course, later on, siege assault ships will likely have a field day breaking through these barriers, but at least to my knowledge, no clan has openly deployed siege assault ships yet. Additionally, the partial lifting of docking restrictions seems aimed at the ‘external mercenaries’ primarily used by clans. Overall, this update feels like a kind of clan hospitality update. Of course, that doesn’t mean these changes aren’t helpful to me.
“Base Mercenary Group.”
“Recently, there haven’t been many major battles, so they tend to be idle, but you can think of it as the Commander gaining another Imperial Guard like the Rhodes Mercenary Group.”
“It’s not exactly an Imperial Guard, but it’s additional troops nonetheless.”
‘Another fleet that doesn’t consume points!!!!’
There were also many other helpful things, so I decided to welcome this event with open arms. And with the update underway, I wanted to check out what buffs and fleets our base would receive.
‘Hmm… base status window?’
I doubted if this was the correct command, but fortunately, there was enough flexibility. The status window promptly displayed the current status of Avalon Fortress, where we are located.
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<Avalon Fortress - Space Station>
<Lv. 5>
<Type: Space Fortress>
<Defense Power Status>
˪<Guard Fleet x25>
˪<Fortress Combat Fleet x50>
<Fleet Composition>
<Guard Fleet Composition>
˪<Battleship 1, Light Cruiser 45, Destroyer 250, Escort Ship 1,300>
<Fortress Combat Fleet Composition>
˪<Battleship 10, Heavy Cruiser 50, Destroyer 500>
<Fortress Comprehensive Defense System Status: Normal>
<Base Buff: Daily Resource Supply +5%, Fleet Armor Durability +5%>
<Base Mercenary Group: Currently Unemployed>
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At first glance, despite all the effort, it seems like a barely level 5 base that only provides basic buffs. The buffs themselves are just at a ‘basic’ level.
“Hmm…”
“Exactly as expected, Commander.”
“Indeed.”
At least, thanks to ‘Rain,’ who is both a base fixture, bio-core, and research assistant, if the effects stack… it might be somewhat decent, but that’s about it. The defense buff… well, it’s like going from being destroyed in one hit to being on the verge of destruction after one hit. Anyway, for a place that cost me 4 million minerals and nearly 1 million rare resources for my achievements… the buffs are surprisingly underwhelming, making it hard to feel too excited.
But that was just for a moment.
<Base Mercenary Group: Currently Unemployed>
Seeing this menu boldly asserting its presence in the management window, I felt my heart racing.
‘A legal superhuman gacha…!’
That’s the kind of feeling it gave me.