Chapter 13 - Darkmtl
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Chapter 13



[Ascend’s Mysterious Lawsuit…]

‘Is Ascend some sort of Victory’s agency?’

I’ve heard of it before.

Nowadays, even internet broadcasters join agencies like that.

There’s a specific term for it, but I can’t quite recall.

MVP? No, MSG? Not that either.

Hmm.

Doesn’t really matter, I suppose.

Anyway, baiting people with Victory’s past controversies finally worked.

Magical Fight Classroom is now open!

It’s been so long since I’ve felt this exhilarated.

“Alright, everyone, please enter #2031.”

I wrote it in the channel chat just in case someone might not hear me clearly.

[#2031]

Then I went into the custom game creation menu and set up a Magical Fight game.

While waiting for all ten players to join, I started a conversation.

“Has anyone here played Magical Fight before?”

Since balanced games are always more fun, I was planning to put all the experienced players on the enemy team, but unfortunately, none of the students raised their hands.

‘All rookies!’

But this could be a blessing in disguise.

Doesn’t it mean that these people who have never played Magical Fight came here because they watched my broadcast?

Is this what they call the positive side of broadcasting?

Let’s approach this with the mindset that getting even a handful of these people hooked would be a big success.

Magical Fight will make a comeback!

It will!

Because I’ll revive it!

Absolutely!

Once I confirmed there were ten people in the lobby, I started the game.

Unlike in Teamfight Arena, in Magical Fight, characters are selected in-game.

Right before character selection, I paused the game with “Paws” and gave a quick explanation.

“Normally, we try to balance the team with a 122221 pick composition for a 5v5 match, but since it’s our first time, let’s just pick whatever you want.”

In public games (less intense) and private games (a bit more intense), you can freely choose your characters, but in clan battles (so intense it’s rotten), the five players each take on a specific position to balance the team.

We determine the first and last picks by rock-paper-scissors: one pick goes to the first player, two to the second, then two back to the first, and finally, one to the second as the last pick.

[What’s this ‘122221’ pick? ]

[Isn’t this about the draft pick system?]

[Ah, you don’t know? Cross-picking is actually an original feature of Magical Fight!]

[Really?]

[Fake news lol]

Upon checking the chat, it seems these folks are also aware of this.

So even that was copied, huh, Teamfight Arena?

What terrible developers.

“Does Teama have something like that too? I’ve never noticed when I played.”

[That’s for general games.]

[You’re a rookie in ranked games (Victory’s rival).]

[HAHAHA]

[Is he really a newcomer…? Seriously?]

[Even ranked game broadcasts, haven’t you seen?]

“Oh, that’s because when I started, Victory personally taught me. I haven’t looked for other broadcasts.”

[Wow!]

[Learning from the rank 1 player directly in Teama…]

[You must be of noble descent. My apologies.]

[Having Victory as a friend is so enviable!]

[What golden tips do you have? Please share!]

As soon as the topic shifts to Victory, the audience lights up.

Looks like Victory really is popular.

But this is MY broadcast, and now it’s Magical Fight Education time.

Everyone, please focus on the lesson content.

“Alright, let’s take notes! For the tanker role, we have Uranus and Earth. For utility, Saturn, Moon, Apollo. For the tank-dealer role, Mars and Neptune, Paneth. For area damage dealers, Mercury and Jupiter. For the assassin role, Venus, Pluto, and Noksu.”



[Is this based on Greek and Roman mythology?]

[Wait, I get it! These are the planets of the Solar System!]

[Info: These are the names of the magical girls from Magical Girls Chronik!]

[Thankfully, it’s not like Aka- or Hina- types.]

[Akari is Neptune’s real name and Hina is Pluto’s real name?]

<...>

[Oh, pretending you didn’t know despite knowing everything.]

[It’s too much information. Professor.]

[Why is only the assassin category written in Korean?]

“Did I talk too fast?”

Upon reflection, I might have been moving too quickly.

Listening alone might not make much sense.

The best way is through practice.

For beginners, it seems better to choose characters by appearance rather than position or performance.

Of course, in character selection, all you get is a small face icon about the size of a computer’s program icon.

Still, they say first impressions matter.

Choosing by looks might lead you to a character that feels like destiny.

“Choose by the picture! I’ll explain in more detail later.”

[Why do you assume there will be a ‘later’? Professor]

[Victory taught you how to endure hardships?]

[Game(Torture)]

[Already, the terrible game smell is rising.]

Despite various saboteurs mocking my efforts, I will not be deterred.

Long live Magical Fight!

May the thousand-year kingdom endure forever!

After the 10 players picked their characters, I paused the game again.

“Alright, F1 is your magical girl, F2 is the storage, and F3 is the spellbook function. Pressing it once selects it, and pressing twice redirects your vision there.”

[Storage? Why does the game have storage?]

Their inquisitive spirit is eager to learn about the game.

Excellent.

“In the game system, items bought from the shop don’t instantly go to the character. You need to select the storage via F2, click on the nearby shop, buy items, and use the storage skill to transfer them. If you assign your shop as a quick-access point by clicking on it and pressing control+number, you can recall the shop with that number later. This is a golden tip. Please remember and utilize it.”

[Trash game]

[Wow, this is such a crap game]

[Haha]

[There’s a reason it failed]

[Doesn’t the shop open with P?]

[That’s in Teama]

“While battling, replenishing items is part of the skill factor. In my opinion, the fact that shops are disabled during battles in Teama is problematic.”

[Tainted by inconvenience]

[Not all difficult things are god games, professor]

[This game could compete for the Worst Game of the Year award]

“Stop judging without trying it!”

[Isn’t it like we won’t know until we taste if it’s poop or soy sauce?]

[It’s really bad just watching the broadcast]

<uugh>

The public opinion is very hostile.

I admit, the game’s controls are quite inconvenient.

But when you get used to it, it can become part of the fun, right?

It shouldn’t end here!

Stand strong, Jeon Seol Ah!

Since I’ve explained the shop, I should explain the items within it.

I diligently explained each item.

Providing advice on which items to buy and how to use them at the start.

[Are all items consumables? Is this game insane?]

[Wow, I can’t even handle one active item]

[Notice: Those over 25 should not buy more than three active items. Your hands will freeze!]

[All six item slots are consumables… hahaha… the refill system is terrible… wow, the difficulty sucks]

[It’s deep, isn’t it? No wonder Victory played it]

To be honest, games that are too easy are no fun.

Magical Fight isn’t hard, Teamfight Arena just makes it seem easy!

“For the final essential knowledge, there is something called the spellbook system.”

[Isn’t there more?]

[What a high entry barrier]

[Even the Great Wall of China isn’t as solid as this]

[Crazy gatekeeping]

The game’s high barrier to entry is what makes it fun!

Though the unrest was intense, I summarized as much as possible.

“Press F3 to access the spellbook and you can allocate stats there. You get five points per level up, so choose wisely. Each character has unique traits, so start by choosing what looks good to you.”

Similar to Teamfight Arena, Magical Fight features special skills that can be added to characters or skills.

Though technically, Teamfight Arena copied Magical Fight. Trash plagiarism game.

Anyway, unlike Teamfight Arena, where points are automatically given at certain levels, in Magical Fight, leveling up consumes points.

Choosing whether to allocate to stats, skills, or the spellbook becomes yet another factor of skill.

Isn’t this a god game with so much depth?

“2nd Spellbook: Cooldown Initializer, 3rd: Full HP Recovery, 4th: Full Mana Recovery, 5th: Resurrection, 6th: Teleportation. Each spellbook has a 30-second cooldown. Activating the 1st Spellbook removes cooldowns for 20 seconds. You’ll understand everything once you try it.”

[There’s so much to study]

[How many minutes has this pause been going on lol?]

[Just tell them to watch a YouTube tutorial before coming]

[Info: This trash game doesn’t even have entry-level tutorials on YouTube]

[WHAT?]

[So there are things YouTube doesn’t have?]

[Who even plays this game?]

[The host does lol]

I cannot accept the anti-intellectualism of hating difficulty!

But since I need to be a kind teacher in front of the rookies, I’ll refrain from arguing.

“Since you’ve probably all played Teamfight Arena, start by farming creeps similarly and leveling up. Follow up by looking at the engagement timing and scoring some kills. Let’s slowly lift the pause. One, two, three.”

I informed everyone through chat that I’m unpausing the game, taking streaming delay into account too.

Now the explanation is done, it’s time to put it into practice!

You’ll immediately find it enjoyable once you try it!



[Why is this person like this?]

[It’s overwhelming, professor]

[It feels like you’re attacking because someone criticized the game lol]

[Stop shaking the screen bruh]

[Crazy person]

“Ah, I’m not shaking the screen; it’s map-reading.”

The minimap does show both allied and enemy units.

But isn’t seeing their exact position directly more accurate than just the minimap?

Continuously checking the ally’s vision is a necessary part of gameplay.

[What kind of map do you read 5 times a second?]

[Stop!]

[It’s making me sick, professor]

[Considering turning off the broadcast]

[Is it really visible?]

[Do you do this in Teamfight Arena too?]

[Is the brain not but a supercomputer?]

[CCTV instead of eyes is a certainty]

“Alright, then I’ll tone it down a bit.”

Perhaps I’m too hardcore at map reading for beginners.

I need to be considerate of that since I’m streaming.

I rotated the screen once every two seconds.

This should be visible enough, right?

[It’s not about just slowing down the rotation]

[Please at least show your own character professor…]

[Even hiding the screen isn’t helping]

[Still nauseating]

“Uh, sorry, but you guys do this in Teamfight Arena, right? Aren’t you map reading?”

[Normal people only watch their own screen while playing]

[Isn’t map reading supposed to be done on the minimap? Is this how it’s supposed to be???]

[Even pros watching replays don’t jerk the screen around like this]

[I heard Victory does something like that too…]

[Huh!]

[So you are Victory’s rival]

[To reach the heavens of heavens, this is what you must do]

[No wonder I felt like you were different. Were you all against robots?]

[Not a robot]

[So the rumors of Victory using hacks were just that they were robots]

[It is different]

What? Don’t normal people do this?

I haven’t seen anyone else play, so I was unaware.

…For a game where vision is so important.

Isn’t it wrong not to do this?


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The Legendary Gamer Girl is Obsessed

The Legendary Gamer Girl is Obsessed

The Beautiful Girl Who Was a Legend in Manggem, The Obsessed Girl Who Was The Legend Of A Dead Game, 망겜의 전설이었던 미소녀
Score 7
Status: Ongoing Type: Author: Artist: Released: 2023 Native Language: Korean
She excels at playing god-tier games. (TS)

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