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Chapter 183

Chapter 183. But the problem was serious.

As soon as they woke up and showed rebellious behavior again, the three superhumans were knocked out by anesthetics and Partia’s scripture attack.

I thought there was no need to check their faces further, so I left a message to handle them appropriately and returned to the command center.

“When I see things like this, it seems like my luck in drawing superhumans is pretty good.”

“I think so too, Commander.”

Despite my praise, Jessica noticed my subtle expression and…

“Commander, is there something bothering you?”

She asked with a worried look.

I shrugged my shoulders for a moment and then naturally voiced my thoughts.

“Well… it’s not bad to have all three, right?”

“Right.”

“But still, I was hoping to catch some who could handle fleet command.”

“Ah.”

As I mentioned earlier, the level of the superhumans was already top-tier, and we were only lacking in numbers.

Just having additional superhumans was already a blessing, but…

“Commander, judging by what you’re saying and your expression, it seems like there’s another reason, isn’t there?”

“You caught on well. Actually… their friendliness is lower than expected, and that’s the problem.”

“Friendliness… you mean?”

“Yeah.”

As I just told Jessica, using those three right now… their friendliness is way too low.

Jessica tilted her head, showing a puzzled reaction.

“If their friendliness is low, can’t we just raise it?”

“…Well, that’s generally true.”

“Then what’s the problem?”

“Their friendliness is so low that not only do they have debuffs, but the chance of negative events happening is too high. We can’t do anything like this.”

At my words, a question mark appeared above Jessica’s head.

After a moment of contemplation, I decided to explain it simply.

“If we deploy them as they are now, what do you think will happen?”

“Well, you mentioned negative events… so I guess they might cause some trouble.”

“To put it simply, if we send them out for leveling and friendliness tasks or put them on a ship…”

“Yeah?”

“There’s a high chance they’ll desert or hijack our ship and escape.”

“…Ah.”

There were also quite a few other issues.

Since the topic came up, I decided to explain the matter in more detail to Jessica.

“Besides that, there’s a high chance of all sorts of negative events happening.”

“Negative events?”

“Like sabotaging base facilities after breaking out of prison, or overloading the ship’s power core to sink it, and so on.”

“Oh…”

“Not to mention turning off the base’s defense systems. Just off the top of my head, there are quite a few possibilities.”

“…”

Hearing this, Jessica’s eyes were filled with questions, wondering why they would do such things.

Of course, Jessica’s reaction was quite unfair to me.

“Jessica, normally when you capture them, their friendliness doesn’t start at -100 or -200.”

“Huh?”

“From what I know, when you capture them, their friendliness just resets. It doesn’t start at minus 100.”

“Ah… I see.”

It seems that while I was away, those damn developers must have made some weird and bizarre updates.

So, ignoring Jessica’s reaction, I opened the gallery tab to check the wiki for more details…

As soon as I opened the gallery, I saw a flood of posts from people in similar situations.

—————————————-

Title: WTF, why does the superhuman’s friendliness start at -100 after capture?

Author: Anonymous

Content: [A ship disappearing into the distance, and a fleet chasing it]

Damn, I just put them on a ship for a quest without thinking, and they hijacked the ship to go back to their commander.

Is this for real?

Comments:

-[Chasing and being chased, the life of a slave~]

-[Slave hunt ON lololol]

-[Wooooo~Wooooo~]

-[Goodbye everyone~ I’m off to find freedom~]

Title: Why is the favorability like this?

Author: ㅇㅇ

Content: [Image of a female character with an angry expression due to -200 favorability]

Isn’t the favorability of captured superhumans supposed to just reset?

Why the hell does it start at -200?

Comments:

– [Hey, you too?]

– [There are a lot of returnees getting hit by this, yeah]

– [From their perspective, you’re the Golden Sun that ruined their pure love story]

And the fact that this keeps happening is probably due to an “update.”

Not long after, complaints from users, including me, who seem to be from the central zone, started flooding in.

Then, one user left a tip about the issue…

Title: Returning noobs wondering why captured superhumans have negative favorability, read this

Author: 농농농농농빵빵빵빵빵

Content: [Image of a laughing toad]

Unlike in your time, due to an update, the favorability of captured superhumans has changed.

If you take superhumans too easily, it becomes too easy to normalize, so now the favorability they had with their original commander is applied as negative favorability towards you.

So now, you can’t use captured superhumans right away; you have to pamper them a lot inside your base.

If you deploy them outside like you used to, they’ll just run away.

Or you could throw them into forced labor camps to crush their resistance, but…

Either way, you need to assign at least one superhuman of equal or higher level to watch over them.

Otherwise, they’ll likely escape successfully.

Comments:

– [Not easy, huh?]

– [Oh, by the way, I forgot to mention, the higher the rank, the higher the escape chance] (Author)

– [Why does the spaghetti program that couldn’t even touch the game when we were playing suddenly work fine after we quit?]

– [You evil spirit, get out of our game!]

– [You can’t leave anyway, just accept it]

– [Ah]

– [Damn, with -200 favorability, when will we ever recover this?;;]

– [Ah, damn, won’t the devs roll this back?]

– [This was made as a balance patch to prevent veterans from stealing newbies’ stuff and rapidly increasing their power, so the devs will never revert it] (Author)

– [We’re screwed]

After reading that, I realized that to use those guys, I’d have to keep Ignis and Partia glued together.

The problem is, whether you use forced labor camps or base imprisonment, to use them, you’d have to get that damn -200 favorability up to at least +1.

This means at least two of our superhumans would have to do nothing but watch over them.

“Wait, this is way more inefficient than I thought.”

Since the rate at which favorability builds up varies by character, it’s hard to say for sure.

But since you can’t level up or build trust through battles or grinding, you’d have to rely purely on pampering.

And even +1 is just removing the debuff.

Considering that favorability naturally fluctuates while working…

To use them reliably, you’d need to get it up to at least +50.

To reach that level, no joke, you’d have to keep grinding like that for at least a year.

Realizing this, I felt pure annoyance welling up from deep within.

I Became the Commander of a T*ashy Sci-Fi Game

I Became the Commander of a T*ashy Sci-Fi Game

SF 똥겜의 사령관이 되었다.
Score 7.6
Status: Ongoing Type: Author: Released: 2024 Native Language: Korean
I found myself possessed in a game I quit three years ago. But it seems like I’m not the only one who ended up here.

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