Thus, the adventurers’ guild that Julius had established began to settle in bit by bit, weathering all sorts of tumultuous events.
Well, with the emperor openly backing it, if it didn’t stabilize, *that* would be strange, wouldn’t it?
Moreover, they even managed to secure support from the Church of Life. It feels like Julius utilized everything at his disposal.
Thanks to this, the adventurers’ guild started to gradually blend into the lives of the people.
Like starting the adventurer ranking system from F-class, or placing requests when one needs help from adventurers.
And for monsters that adventurers tend to avoid, the guild itself places bounties for their extermination—things like that. The adventurers’ guild was running smoothly.
Good. This should be enough! Yeah! I feel like I’ve done everything possible!
Now, it’s time to add new functions and finish testing the LD before distributing it to the gods for review. I’ve already finished the overall tuning, and the consensus among the gods has been reached… Hmm. Is there anything else? Anything at all? Really nothing?
Alright! Everyone! Time for bed now!
Regardless of whether other voices are heard or not, I’m throwing everything aside and going straight to sleep! I’m just gonna sleep!!! The other gods will figure out the rest on their own… They’ll handle it!!!
Thus! Good night, everyone!!!!
—
Even as the Goddess of Life fell asleep, the world continued to flow forward.
The Romania Empire flourished without major issues, while elves, dwarves, and lizardmen spread across the world beyond their traditional territories.
Elves where there are forests. Dwarves where there are mountains. Lizardmen where there are rivers.
Elsewhere, humans and beastmen live intermingled.
Adapting to their respective environments, these beings sometimes clashed, sometimes cooperated, and slowly shaped the form of society.
While the Romania Empire pursued stability, small nations emerged nearby, and people from other continents crossed over frozen northern lands or mountain ranges.
The world underwent countless changes.
—
The Eternal Emperor Julius Caesar, who inherited the crown after the legendary Lucius Altirius III, was an emperor of unparalleled greatness.
The superhuman former emperor, who left behind the promise to return should the Romania Empire face crisis, vanished suddenly and became a lifelong insurmountable wall for Julius.
But Emperor Julius himself was no less than a remarkable ruler.
Leading the golden age of the stabilized Romania Empire during the reign of the previous emperor, he especially focused on caring for the commoners so no one went hungry or suffered unnecessarily. Though personally less powerful than the former emperor, Julius surpassed him in his care for the people.
He provided jobs to those without them, lent money for medical treatment to those suffering from illness or injury, and offered stable housing to wanderers without families or homes, helping them settle down.
Thus, the people came to call Emperor Julius “the benevolent emperor.”
Among his many achievements, one that often came up in conversation was undoubtedly the establishment of the adventurers’ guild.
Adventurers who hunted monsters and sold magic stones or other by-products.
Dangerous individuals who carried weapons and could potentially turn into bandits or robbers at any moment.
It was Emperor Julius’ guild that played the largest role in changing the perception of such adventurers.
Originally, adventurers were seen as lawless hunters straddling the line between outlaws and trackers, generally avoided by others.
To the common folk, these monster-hunters appeared as mere drifters, their fearsome weapons always threatening to be turned against innocent citizens.
Ordinary people saw them as potential thieves, while nobles viewed them as ticking time bombs.
This change in perception was thanks to Emperor Julius and the guild he founded.
By affiliating previously unaffiliated adventurers with the guild and managing them systematically while offering numerous benefits…
Once adventurers tasted these sweet benefits, they couldn’t let go. Any adventurer causing trouble would immediately be expelled and banned from rejoining for a significant period.
With this collar of sin firmly in hand, the guild began meticulously managing the adventurers.
They carefully nurtured rookies aspiring to become adventurers, classified them by rank, assigned appropriate quests based on their abilities, and provided healing through the Church of Life for the injured.
They even compensated the families of deceased adventurers to ensure their livelihoods weren’t jeopardized.
Surely, no adventurer would refuse such a guild.
…
Of course, not everyone viewed adventurers kindly.
There were those who disliked seeing their taxes spent on adventurers, and some adventurers still committed crimes despite the risk of expulsion.
What truly changed perceptions completely was the emergence of the Demon King.
– On Emperor Julius and the Adventurers’ Guild.
—
The feeling of my female body sinking deeply into slumber is all too wonderful. If I keep sleeping like this, I could probably doze forever.
Though my divine body has fallen asleep, my spirit remains half-active. Normally, I’d use this semi-conscious state to peek at another world’s internet or something, but right now, I don’t feel like it.
Last time I fully submerged into sleep, chaos ensued. So, this time, I want to keep a slight awareness of the world.
With my half-dozing mind, I’ll stay attuned to the world, ready to respond should any undesirable changes occur.
Not every change in this world requires my direct intervention, but shouldn’t harmful ones be resisted and beneficial ones encouraged?
Yet, I don’t want to move my sleeping body. I don’t want to stir. I wish someone else could take the wheel of this world’s ship and steer it in the right direction. I wish someone else could bring about change.
As a goddess, I’ve entrusted various duties to my chosen children, so they’ll handle things fine without me…
Most of my responsibilities as the Goddess of Life and Death have been delegated to other gods. But delegating the task of bringing change to the world—that hasn’t happened.
If I entrust this to the gods, there’s the worry they’ll shape it according to their own desires. That won’t do. Absolutely not.
What about humans? Could we bring about change through humans?
At that thought, lightning struck in my mind.
Rather than directing everything myself, what if I subtly guide ordinary humans living their lives? Could that nudge the world towards change?
Like a player gently interfering in a simulation game instead of leaving it entirely alone.
That way, I could remain half-asleep and still influence the world bit by bit. Without the burden of living an entire life, I wouldn’t need to wake up either.
Great. I’ve got it figured out. Once you’ve made up your mind, immediate action is key.
Here, I’ll use the newly refined LD.
I could do without it, but even that seems bothersome.
A spare LD I prepared earlier floated above my head and settled upon it as I drifted off.
So… which human shall it be?
—
One day, in a small village not far from the city of Procyon, a girl was born.
A girl with radiant silver hair, blessed with immense magical power.
Her loving parents named her Encia and raised her with great care.
Even at a young age, she possessed profound wisdom and was adored by everyone around her.
One day, following her instincts, she moved the magical power within her body, summoning a torrential rain over the barren land.
Rain so heavy it soaked the scorching desert. Encia became a treasure to the villagers.
In this way, both Encia’s parents and the villagers realized she was a mage.
A powerful mage capable of summoning such rains over the arid desert.
But what they didn’t know was…
“Did my actions help the villagers?”
“Of course! What could be more precious to people living in a dry land than a downpour like that?”
From the moment she was born, Encia had been accompanied by a mysterious voice that only she could hear.